Hello PlayStation fans! My name is Leonard Menchiari, creator of Trek to Yomi, coming soon to PlayStation 5 and PlayStation 4. As we get closer to launch, I’d like to invite you to join me as we explore more about the story and development of Trek to Yomi and reveal some of the finer details the team as Flying Wild Hog have helped me bring to life.
Trek To Yomi’s theme and narrative are built upon two essential pillars: historical Japan and Shinto mythology. Shinto belief is that gods are present everywhere, they live in every rock, tree or flower, so part of our narrative dives deeper into this belief, telling short tales of our hero Hiroki’s kami ancestor spirits, the various eras of Japan they lived in, and the tragic, violent or otherwise undeserved deaths that mean they now endure a torturous half-life in Yomi. Often, these stories reflect Hiroki’s journey and his dilemmas – vignettes to aid him in his final decision about the path he will tread.
The original idea for Trek to Yomi came from watching Kurosawa movies, while experimenting with black and white imagery in Unreal Engine. The cinematic experience we ultimately created is heavily influenced by classic Japanese films, from the shot angles, to the length, and even the way the lines are delivered. The initial 2D gameplay approach was inspired by silent movies from the 20s and 30s, where each scene is designed to look more like a magical moving theatre stage rather than a screen. We think this makes Trek to Yomi stand out as something truly unique, and I think part of us hopes that people will want to go watch those old movies after playing!
Alec Meer and I wrote the story while keeping in mind the number seven as a reference, not only for its cinematic relevance, but also for its status in Japanese folklore. As such, look out for the number seven playing a significant role in the story of Hiroki.
Authenticity is of utmost importance to us, and everything that we did was carefully crafted while keeping in mind ancient Japanese culture, from religious beliefs, to the way the sword is hung on the wall, or the way the kimono is tied. The amazing music in our game is based on ancient material from specific regions of Japan, inspired by the atmosphere that we wanted to create and the feelings that we needed to portray. Some of the instruments used in the recordings are extremely rare, and the musical scales are original to pre-westernized culture.
Continuing this theme, when mapping the towns and villages of Hiroki’s world we wanted to reflect the true lifestyle and culture of Edo Japan, including the Dojo, shrines, cemetery, marketplace, and restaurants, and more. A lot of material was inspired by the overwhelming displays at the Edo museum in Tokyo, and we had a lot of help from native Japanese experts in order to make sure every decision we made remained coherent.
But our attention to details doesn’t stop there! Trek to Yomi’s world has a very clear geography, with even the lighting and the position of each shot being chosen while keeping in mind the direction of the light, the background elements, and the symbolic connection to the rising and setting sun.
We hope you’re as excited for the release of Trek to Yomi on PlayStation as we are, and I’d like to thank you all for taking the time to read my blog and hopefully learn more about the game and the passion and hard work that went into making it.
Micro RPG is a quick-fire, smart looking take on the RPG. It’s got an interesting combat system that revolves – quite literally – around tapping the screen at the right time, and it’s launching on January 26th. It’s already been available on Android in Early Access for a while, but the end of the month …
These Wanted posters are a clever way to introduce the cast, no?Image: Netflix Massively popular manga One Piece is getting a live-action adaptation from Netflix. The adaptation was first announced back in 2017, with Netflix’s involved revealed last year. Now in 2021, the show’s main cast has finally been announced, and One Piece creator Eiichiro …
Two Point Campus, the follow-up to Two Point Hospital, has received a new release date of August 9 for all platforms (PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC). Originally, the simulation game was set to debut on May 17, but the developers need a little more time before we can jump in …
Hello gentle readers, and welcome to the SwitchArcade Round-Up for November 2nd, 2021. In today’s article, we’ve got more reviews for you. Four more! One comes from our pal Mikhail, who has hustled to get a review ready for the brand-new release Unpacking. The other three are from yours truly, with evaluations of Dungeon Encounters, …
Developer Wales Interactive is continuing to do its thing, and in case you aren’t familiar, their “thing” happens to be creating some of the most well-regarded interactive FMV games since the quirky genre’s resurgence over the last decade or so, such as The Complex, Five Dates, Night Book and Bloodshore. Their latest is titled Who …
CD Projekt Red, the studio behind Cyberpunk 2077 and The Witcher 3: Wild Hunt, has announced that the “next installment in The Witcher series” is currently in development. The studio announced this news on its website today, citing that this new Witcher game will be “kicking off a new saga for the franchise.” As for …
Battle Through Hell And Back In Trek To Yomi
Hello PlayStation fans! My name is Leonard Menchiari, creator of Trek to Yomi, coming soon to PlayStation 5 and PlayStation 4. As we get closer to launch, I’d like to invite you to join me as we explore more about the story and development of Trek to Yomi and reveal some of the finer details the team as Flying Wild Hog have helped me bring to life.
Trek To Yomi’s theme and narrative are built upon two essential pillars: historical Japan and Shinto mythology. Shinto belief is that gods are present everywhere, they live in every rock, tree or flower, so part of our narrative dives deeper into this belief, telling short tales of our hero Hiroki’s kami ancestor spirits, the various eras of Japan they lived in, and the tragic, violent or otherwise undeserved deaths that mean they now endure a torturous half-life in Yomi. Often, these stories reflect Hiroki’s journey and his dilemmas – vignettes to aid him in his final decision about the path he will tread.
The original idea for Trek to Yomi came from watching Kurosawa movies, while experimenting with black and white imagery in Unreal Engine. The cinematic experience we ultimately created is heavily influenced by classic Japanese films, from the shot angles, to the length, and even the way the lines are delivered. The initial 2D gameplay approach was inspired by silent movies from the 20s and 30s, where each scene is designed to look more like a magical moving theatre stage rather than a screen. We think this makes Trek to Yomi stand out as something truly unique, and I think part of us hopes that people will want to go watch those old movies after playing!
Alec Meer and I wrote the story while keeping in mind the number seven as a reference, not only for its cinematic relevance, but also for its status in Japanese folklore. As such, look out for the number seven playing a significant role in the story of Hiroki.
Authenticity is of utmost importance to us, and everything that we did was carefully crafted while keeping in mind ancient Japanese culture, from religious beliefs, to the way the sword is hung on the wall, or the way the kimono is tied. The amazing music in our game is based on ancient material from specific regions of Japan, inspired by the atmosphere that we wanted to create and the feelings that we needed to portray. Some of the instruments used in the recordings are extremely rare, and the musical scales are original to pre-westernized culture.
Continuing this theme, when mapping the towns and villages of Hiroki’s world we wanted to reflect the true lifestyle and culture of Edo Japan, including the Dojo, shrines, cemetery, marketplace, and restaurants, and more. A lot of material was inspired by the overwhelming displays at the Edo museum in Tokyo, and we had a lot of help from native Japanese experts in order to make sure every decision we made remained coherent.
But our attention to details doesn’t stop there! Trek to Yomi’s world has a very clear geography, with even the lighting and the position of each shot being chosen while keeping in mind the direction of the light, the background elements, and the symbolic connection to the rising and setting sun.
We hope you’re as excited for the release of Trek to Yomi on PlayStation as we are, and I’d like to thank you all for taking the time to read my blog and hopefully learn more about the game and the passion and hard work that went into making it.
Related Posts
Micro RPG Launching For Android On January 26th
Micro RPG is a quick-fire, smart looking take on the RPG. It’s got an interesting combat system that revolves – quite literally – around tapping the screen at the right time, and it’s launching on January 26th. It’s already been available on Android in Early Access for a while, but the end of the month …
Eiichiro Oda Gives An Update On Netflix’s Live-Action One Piece Series
These Wanted posters are a clever way to introduce the cast, no?Image: Netflix Massively popular manga One Piece is getting a live-action adaptation from Netflix. The adaptation was first announced back in 2017, with Netflix’s involved revealed last year. Now in 2021, the show’s main cast has finally been announced, and One Piece creator Eiichiro …
Two Point Campus Delayed To August But Is Looking Promising
Two Point Campus, the follow-up to Two Point Hospital, has received a new release date of August 9 for all platforms (PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC). Originally, the simulation game was set to debut on May 17, but the developers need a little more time before we can jump in …
SwitchArcade Round-Up: Reviews Featuring ‘DUSK’ And ‘Dungeon Encounters’, Plus The Latest Releases And Sales
Hello gentle readers, and welcome to the SwitchArcade Round-Up for November 2nd, 2021. In today’s article, we’ve got more reviews for you. Four more! One comes from our pal Mikhail, who has hustled to get a review ready for the brand-new release Unpacking. The other three are from yours truly, with evaluations of Dungeon Encounters, …
‘Who Pressed Mute On Uncle Marcus?’ Is The Latest FMV Game From Wales Interactive, Coming March 18th
Developer Wales Interactive is continuing to do its thing, and in case you aren’t familiar, their “thing” happens to be creating some of the most well-regarded interactive FMV games since the quirky genre’s resurgence over the last decade or so, such as The Complex, Five Dates, Night Book and Bloodshore. Their latest is titled Who …
CD Projekt Red Announces New Witcher Game, Will Be Made In Unreal Engine 5
CD Projekt Red, the studio behind Cyberpunk 2077 and The Witcher 3: Wild Hunt, has announced that the “next installment in The Witcher series” is currently in development. The studio announced this news on its website today, citing that this new Witcher game will be “kicking off a new saga for the franchise.” As for …