The Traitor’s Moon event in Hunt: Showdown (opens in new tab) that began in March offered up some “sweet legendary skins (opens in new tab)” for players able to grind out sufficient points to pick them up. It wasn’t clear how much grinding would actually be necessary to get the job done, but we speculated that it would take “a fair few games over the event’s 21 day duration to hit the top unlocks.”
For some players, though, the process has been complicated by bugs, connectivity problems, and other issues, forcing servers offline so developers could deploy hotfixes and try to address disconnections. Those disruptions, as Crytek said today on Twitter, kept some players from “comfortably participating in the event.” As a result, it has extended the Traitor’s Moon event to April 18—it was originally scheduled to wrap up on April 14.
An Update regarding the Event and our recent issues. pic.twitter.com/100rU5Pbz3April 7, 2022
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“We are also aware that some of you may have lost out on boots due to the downtime, so we are currently in the process of determining how to best compensate for these,” Crytek wrote. “We will keep you updated once we know more.
“Thank you all once again for your support during this event, we know it has not been easy, but we appreciate you sticking with us and we do apologize for any inconvenience caused by the downtime and issues encountered.”
The most recent update (opens in new tab), which rolled out today, corrects an exploit that enabled players to be killed multiple times during a game. Crytek also warned that it is reverting the kills of players found to have abused the exploit to “excessively inflate” their kill-death ratios, and will be issuing warnings and bans to players depending on the severity of the infraction. The update also fixes a bug that was causing a Golden Cash Register to constantly spawn in a certain spot (spawns are supposed to be random), and makes “general server stability improvements.”
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Martha Is Dead starts extremely strong, introducing immediately a dynamic between twin sisters Martha and Giulia that sets the stage for the entire game. Giulia’s mother never loved her the way she loved Martha, and this relationship, or lack thereof, has eaten away at Giulia’s spirits for years. After Giulia finds Martha, drowned in a …
Seven Knights 2 is a rich, vibrant RPG, with a massive world, fresh real-time combat, and an enveloping story that has already pulled us in for many hours. The game is populated with heaps of lively characters, interwoven stories, and detailed lore that does justice to its much-loved predecessor, Seven Knights. As such, it’s earned …
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Following well-received mobile releases like Tangram Collection and Welcome to My Cave, Error300 Games have announced a new game for mobile called Bulbs 2.0. It’s an interesting take on the “Lights Out” style of game, where you’re trying to get every square on a gridded game board to be the same color, but touching any …
Home Features Indie Steam (Image credit: Somber Pixel) On an average day, about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless …
The Genshin Impact Shrine of Depths truly feel like a blessing when you stumble across them. Bursting with artifacts, EXP, mora, and more, along with those delicious promised primos you snag whenever you open one, they’re a real treat. But, naturally, they can be pretty tough to find, and ensuring you always have a key …
Crytek Apologizes For Hunt: Showdown Problems, Extends Traitor’s Moon Event
The Traitor’s Moon event in Hunt: Showdown (opens in new tab) that began in March offered up some “sweet legendary skins (opens in new tab)” for players able to grind out sufficient points to pick them up. It wasn’t clear how much grinding would actually be necessary to get the job done, but we speculated that it would take “a fair few games over the event’s 21 day duration to hit the top unlocks.”
For some players, though, the process has been complicated by bugs, connectivity problems, and other issues, forcing servers offline so developers could deploy hotfixes and try to address disconnections. Those disruptions, as Crytek said today on Twitter, kept some players from “comfortably participating in the event.” As a result, it has extended the Traitor’s Moon event to April 18—it was originally scheduled to wrap up on April 14.
See more
“We are also aware that some of you may have lost out on boots due to the downtime, so we are currently in the process of determining how to best compensate for these,” Crytek wrote. “We will keep you updated once we know more.
“Thank you all once again for your support during this event, we know it has not been easy, but we appreciate you sticking with us and we do apologize for any inconvenience caused by the downtime and issues encountered.”
The most recent update (opens in new tab), which rolled out today, corrects an exploit that enabled players to be killed multiple times during a game. Crytek also warned that it is reverting the kills of players found to have abused the exploit to “excessively inflate” their kill-death ratios, and will be issuing warnings and bans to players depending on the severity of the infraction. The update also fixes a bug that was causing a Golden Cash Register to constantly spawn in a certain spot (spawns are supposed to be random), and makes “general server stability improvements.”
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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