Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well…charted, we’re diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we’re putting on the diving suit and exploring Bioshock 2.
Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational employees who departed the studio after Bioshock 1’s release, given barely two years to follow-up one of the best games ever. Bioshock level designer Jordan Thomas sat in the creative director’s chair for the sequel, a major promotion that proved challenging both artistically and mentally for the rookie leader. We discuss the original premise of the Big Sister, the game’s more action-oriented approach, as well as how its acclaimed Minerva’s Den expansion led to the founding of indie studio Fullbright.
Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Game Informer Video Editor Alex Stadnik (@Studnik76) as we unpack the history and narrative of Bioshock’s sophomore outing!
If you’d like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”
Screenshot: WB Games / Turtle Rock Studios Back 4 Blood is out in early access for folks who pre-ordered the fancy, more expensive versions of the zombie shooter. And these players have discovered that trying to play the game solo means you have to give up a lot. Specifically, you won’t be able to unlock …
One of the most recurring themes in the Roblox library is undoubtedly the pet simulation genre. Pet Champions is one of the best of the bunch, with more than enough cute kittens, perfect pups, and other adorable animals to put together your ideal petting zoo. We can’t help to get them house trained, though. That’s …
Home Features (Image credit: Dell) Of all the great retailers offering up hardware deals this Black Friday, Dell will always have a special place in our hearts. So, we thought we’d focus on a Black Friday hub specifically for any Dell PC gaming deals we’d spotted, because I’m sure many of you feel the same. …
Screenshot: Pinnacle Station Back in February it was announced that Mass Effect Legendary Edition wasn’t going to be including everything in the trilogy, because the source code for a single piece of old DLC—Pinnacle Station, which we reviewed back in 2009—had been lost. At the time, game director Mac Walters told Game Informer that since …
Back to Top With the Super Mario series celebrating its 35th anniversary, Nintendo has been particularly nostalgic, announcing Super Mario 3D All-Stars, as well as other Super Mario-related announcements and merchandise to help ring in the major milestone for its flagship franchise. In the first 35 years of the Super Mario series, Mario and his friends …
Stardew Valley has a huge number of colourful characters with unique personalities. Gus is one of these characters. This moustachioed man lives and works at the Stardrop Saloon in Pelican Town. He hired Emily to work part-time in the saloon, and can often be found chatting with Pam. With help from our Stardew Valley Gus …
Exploring The Full History Of Bioshock 2 | Video Gameography
Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well…charted, we’re diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we’re putting on the diving suit and exploring Bioshock 2.
Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational employees who departed the studio after Bioshock 1’s release, given barely two years to follow-up one of the best games ever. Bioshock level designer Jordan Thomas sat in the creative director’s chair for the sequel, a major promotion that proved challenging both artistically and mentally for the rookie leader. We discuss the original premise of the Big Sister, the game’s more action-oriented approach, as well as how its acclaimed Minerva’s Den expansion led to the founding of indie studio Fullbright.
Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Game Informer Video Editor Alex Stadnik (@Studnik76) as we unpack the history and narrative of Bioshock’s sophomore outing!
If you’d like to get in touch with the Video Gameography podcast, you can email us at [email protected]. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”
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