The reviews for Pokémon Legends: Arceus have started to hit today, and if you haven’t read Brian Shea’s review yet, give it a look right here. Legends: Arceus is a significant change to the traditional Pokémon formula, which is a big deal for a series that hasn’t strayed far from its roots in over 25 years. Instead of a fairly focused JRPG adventure, where you stroll from town to town, catching and building teams of Pokémon to challenge Gyms and eventually the Elite Four, Legends takes another route.
Legends: Arceus is very different, in fact. It lets trainers explore large open areas and catch monsters in the wild, a years-long dream of mine when thinking of the future of the series. I couldn’t stop grinning when I first saw the player character sneaking up on an unsuspecting Wurmple and tossing a Pokéball at it. I had the same reaction when Game Freak showed you could start Pokémon battles by choosing which team member to toss out towards the target, just like Ash Ketchum would in the anime. Then I found out that gathering and crafting would be a big component of the game, and I was relieved the last few years of mastering a similar loop in Monster Hunter seems like it’s going to pay off nicely.
There’s a whole host of notable changes potentially coming to the Pokémon series if Legends: Arceus is successful. So, let’s talk about the experimental aspects packed into the newest Pokémon entry and whether they work or don’t. I’d like to know what you think is the most influential change or new feature in Pokémon Legends: Arceus that you’d like to see in other mainline games moving forward? Is it the semi-open world, the seamless battle and catching mechanics? Will the Strong Style and Agile Style attack modifiers make it to competitive battles and warp that system entirely? Share your thoughts in the comments below.
Back in 2018, Level-5 released Fantasy Life Online for iOS and Android in Japan. Fantasy Life Online is a follow-up to the amazing Nintendo 3DS game Fantasy Life. Fantasy Life is one of my favourite and most-played games on that platform, so I was hoping we’d get a global release for Fantasy Life Online. I …
It’s that time again for Apple Arcade subscribers, as yet another game comes to the service this Friday. The new arrival is Splitter Critters by RAC7 Games. It won iPhone Game of the Year at the 2017 App Store Awards, with the dev also picking the Apple Design Award accolade. It’s fair to say that …
What are jobs? To kick things off, we should explain what jobs are – just in case any of you are unfamiliar with the Final Fantasy series. Essentially, they’re roles that you and your allies adopt in battle. The job determines your abilities, weapons, and the actions you can take in battle, and switching to …
Microsoft has been dropping custom Xbox Series X consoles left and right lately. Video games, superhero movies, and even snack foods have all been plastered on the tough-to-find console, though the latest collaboration falls more into the game category. Mostly. To celebrate last week’s launch of the Super Smash Bros.-like fighter Nickelodeon All-Star Brawl, Microsoft has created …
Shinji Mikami is a horror legend in gaming, having directed the first Resident Evil, which spawned off an entire franchise with over a dozen entries in it today. He then left Capcom to create Tango Gameworks, now owned by Bethesda, which is where Mikami began his new horror series, The Evil Within. After a sequel, …
Home Features (Image credit: Razer) There’s a good chance you’re reading this from the modest comfort of a regular office chair at home (or if you’re less lucky, a home-office setup comprised of a dining chair and improvised desk made by removing the drawers from a chest). There’s also a good chance that you’re a …
Which Feature From Pokémon Legends: Arceus Moves The Series Forward Most?
The reviews for Pokémon Legends: Arceus have started to hit today, and if you haven’t read Brian Shea’s review yet, give it a look right here. Legends: Arceus is a significant change to the traditional Pokémon formula, which is a big deal for a series that hasn’t strayed far from its roots in over 25 years. Instead of a fairly focused JRPG adventure, where you stroll from town to town, catching and building teams of Pokémon to challenge Gyms and eventually the Elite Four, Legends takes another route.
Legends: Arceus is very different, in fact. It lets trainers explore large open areas and catch monsters in the wild, a years-long dream of mine when thinking of the future of the series. I couldn’t stop grinning when I first saw the player character sneaking up on an unsuspecting Wurmple and tossing a Pokéball at it. I had the same reaction when Game Freak showed you could start Pokémon battles by choosing which team member to toss out towards the target, just like Ash Ketchum would in the anime. Then I found out that gathering and crafting would be a big component of the game, and I was relieved the last few years of mastering a similar loop in Monster Hunter seems like it’s going to pay off nicely.
There’s a whole host of notable changes potentially coming to the Pokémon series if Legends: Arceus is successful. So, let’s talk about the experimental aspects packed into the newest Pokémon entry and whether they work or don’t. I’d like to know what you think is the most influential change or new feature in Pokémon Legends: Arceus that you’d like to see in other mainline games moving forward? Is it the semi-open world, the seamless battle and catching mechanics? Will the Strong Style and Agile Style attack modifiers make it to competitive battles and warp that system entirely? Share your thoughts in the comments below.
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